GoodParty

iOS / Android

2019

Overview

GoodParty is a RPG-like application that facilitates interaction among team members of a newly started project, icebreaking so to speak. After starting GoodParty, team participants select a character and enter their own name. The first letter of each participant will be used to form the team name. The team must then combine those initials to determine their team name within a time limit, while monsters get in the way.

Timeline

Jan 2019 -
Sep 2019

My Roles

Product Design
Project Manager
Illustration
Motion Graphics

Tools

Adobe XD
Adobe Illustrator
Adobe After Effects

What I have done?

As a designer, I was responsible for planning, illustration, UI design, and motion graphics for the UI. The overall theme of the application was an RPG centered around a heroic character. Based on that, I provided art direction with another designer. The illustrations were done in a cartoon style with references to indie games, creating the five characters, their belongings, backgrounds, etc.

The completed pieces of illustration for GoodParty

The user interface had to be game-like, so we tried to keep it simple, basically requiring only a tap of a button and a little keyboard input until the game was finished. The application also has a scene towards the end of the game where the user actually moves the device to play, and we fine-tuned the UI for that as part of the overall experience.

A part of user interface of GoodParty

Besides UI and illustration, motion graphics was another major component of the application. We tried to make each part as playful as possible, such as the speech balloons when the characters speak and the way the stars move. These pieces of work were also a great help in communicating the actual movement and the world-buidling to each team.

One of the prototyped animation for GoodParty, not implemented yet the most favorite of mine

Conclusion

GoodParty is available for download on AppStore and Google Play, and since it was a project I did on the side of Goodpatch's client work, we were able to actually release it, although there were a few delays for project management reasons. It was also a very fun project because I was able to be involved in almost all areas of the project, including UI design, illustration, motion graphics, and other deliverables.

The App download page for GoodParty on AppStore

However, I was still inexperienced as a designer at the time, and I think there were a few things I needed to improve on in my communication with developers, Looking back on it now. In particular, I feel that we had another designer and that my inexperience prevented me from delving deeper into the world-building of the application as a whole and unifying the style of each graphic. You can read the article detailing the background and process of the project at the time (in Japanese).

Some of the completed user interfaces of GoodParty

Designed and Developed by Nao Enomoto, © 2023 Nao Enomoto