Interaction Experiments

Exploring the newer interactions

Type
Interaction
Time
Role
Design, Implement
Tools
Xcode

Introduction

Here is a collection of the exploration for human-computer interactions, showcasing a little unusual approaches of mine to enhance usability and engagement. These experiments aim to bridge the gap between technology and human behavior, creating seamless and intuitive experiences.

From gesture-based controls to dynamic visual feedback, each project explores unique ways to interact with digital device. These experiments push the boundaries of traditional interfaces, offering fresh perspectives on how users can engage with technology in delightful ways.

Two notes: The icon was taken from the next Droplay! app icon, which wasn’t used after all. However, I felt it nicely conveys the essence of human-computer interaction. Currently, there aren’t many examples, but I’m confident that more will come as I continue working on new ideas.

Zipper Effects

Zipper Effects began with a moment of pause and reflection after I came across the famous Curtain Effect (the famous Curtain Effect). I thought to myself, “Hmm… Curtain? What if it were a zipper?” It was a whimsical idea, but I couldn’t resist exploring it. There seemed to be an opportunity to make it intuitive—just like the Curtain Effect—to reveal something hidden behind it.

In the end, it turned out remarkably well with a small pack of textures to choose from. I started wondering how I could share this idea so that people could enjoy it, and I decided to incorporate it.

Gradient Changes

When MeshGradient was introduced in iOS 17, I thought about creating a gradient editor similar to graphic tools like Sketch and Figma. This led to my exploration. Additionally, I added animations just for fun (and believe me, it was so delightful to watch). I also wrote a breakdown to explain the key implementation details for the animation.